|Getting Started with||_SkinModifier|
update: June 24, 2005
Email firstname.lastname@example.org if you have any questions.
tutorial assumes that you have trueSpace
(Version 5.1 used here) and SkinModifier
(Version 1.23 used here). If you do not have SkinModifier, download
the evaluation copy here:
The unregistered version has limitations, but it costs only $15 to register.
|What is SkinModifier?||SkinModifier is a trueSpace plugin by CK Game Factory that allows skin deformation using any polyhedron or trueSpace bone object.|
ahead and load an object that you would like to use. For our example, I've
picked a leg object.
(Download Leg Object)
Now add some
objects to be used as bones. In this case, I added a box primitive ,
scaled it, then duplicated it.
Using the Object Info box, give the bone objects a meaningful name.
you are satisfied with the bone placement, go ahead and load SkinModifier.
|Setup SkinModifier||Select your mesh object and click the Edit button on the SkinModifier dialog. You should then see the following:|
the mesh object still selected, click the Pick button.
You should now see the object listed in the Skin box. As you can see below, I didn't give my mesh object a descriptive name. :-)
|Click the Bones button.|
|Select a bone and click the Add button.|
|Do this until all of the bones have been added to the list.|
|Vertex Weighting||Click the Target Vertex button.|
|Select a bone from the list.|
|Make sure trueSpace is in Point Edit:Vertices mode and click the Lasso icon.|
|Select the vertices that will be attached to the nearby bone.|
|Click the Get Vertices button.|
|Select the object from the bones list.|
|Adjust the slider until the weight value is 100.|
|Click the Glow Weight button to smooth out the weighting into the neighboring vertices.|
|Repeat the Select Bone->Get Vertices->Adjust Weight procedure for the remaining bones.|
|Once you are finished with the weighting, move the bone objects around to be sure the skin deforms properly.|
|(NOTE: SkinModifier works with Subdivision Surfaces.)|
When I first tried to use SkinModifier, I was overwhelmed and it took a lot of experimentation before I figured out how things worked. This is a very basic tutorial designed to remove some of the mystery of the plugin.
|Taking it Further||There are some aspects that I didn't cover in an effort to keep things simple.|
Well, I guess that's it. Let me know if you have any questions.