| Attaching
the mesh to the skeleton |
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Highlight
all three bone objects (mosBone, mosBone,1, & mosBone,2). |
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Drag the
Cube object onto any one of the selected bone objects. |
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The Cube
object should no longer appear in the Scene list, but if you expand the
Skeleton, you'll see the cube listed below it. |
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If you
expand the bone objects in the Skeleton list to the right, you'll notice
they all have the Cube object attached. The average-caucasian-flesh-colored
(...or maybe 'peach' colored. Not sure.) icon to the left of the object
means that Skinning is enabled. By default, if you add any object/mesh to
more than one bone, MotionStudio knows to enable skinning. If you add an
object/mesh to a single bone, it will simply attach it with no skinning
enabled.
NOTE: To manually enable skinning, right-click
on the object and click 'Enable Skinning'. |
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At this
point, your object is attached to the skeleton. The next step is to adjust
how the bones influence the mesh. |
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