| Building
a Skeleton |
| - |
Before
building skeletons, it's a good idea to have a couple of windows open to
be sure things are aligned properly. A front and side view will work just
fine. |
|
|
|
Now to
add the skeleton.
Under the Skeleton section, click the New button.
NOTE: If your Skeleton section isn't expanded,
click the purple pyramid icon to open it. |
|
|
|
|
|

after adding a new skeleton, you should see something
like this.
|
|
|
|
The
cross-hair parts are joints. The connecting piece in the middle is a bone.
When moving skeletons in MotionStudio, the joint is the part that
is selected and moved.
Position the joints until you get the following result: |
|

new skeleton, repositioned
|
|
|
|
NOTE:
It is easy to select the mesh object by accident. To save yourself the trouble
of having to re-select the joint from the list in MotionStudio, be sure
Auto Drill-Down Select is enabled under the Options menu.
|
|
|
|
Next we
will add another bone to the skeleton. Expand the Bone section and
click New. |
|
|
|
NOTE:
You'll notice in my image the Skeleton section has been collapsed. This
is to prevent accidentally adding a new skeleton instead of a new bone. |
|
You should
now have something similar to the following image. You may notice that when
adding a bone, MotionStudio aligns it with the last bone that was adjusted.
This helps speed the process along. |
|

new bone added to skeleton
|
|
|
|
Go
ahead and add one more bone. |
|
|
| |
You should
now have a complex chararacter, as seen below, ready to be put into a short
film
I am kidding mostly, but your results should look like this: |
|
|
|
|
|
We will
call the skeleton DONE and move on to the skinning part. |
|
|